Progress on Enemies

Hey there Hunters,

I've been working on setting up the base system for enemies and it's just about done. I had quite a difficult time with it, and it's still not quite how I want it but I guess I can just extend it if need be from here. Not everything is finished yet, but I want to discuss what my plans are for this enemy system.

Multimedia Fusion 2 on Steam!

If you're a Steam user like myself, you might already know about Steam Greenlight. If you're not familiar with it, basically users vote on games and software (usually indie developed) to be added to the Steam library for purchase.

If possible, you guys should support Clickteam and Multimedia Fusion 2 and help get it on Steam. If the application is greenlit, Clickteam is thinking of possibly changing the pricing, so if you think MMF2 is too expensive, then I suggest you take this opportunity and vote. =)

A bit of a postpone

This is in regard to the next test build. I've mentioned this already, but I do appreciate the help and support I've been getting the last couple weeks. I've been hard at work addressing the issues and suggestions received and the next build is pretty much already done.

However.

While I have spent a great deal of time making numerous internal changes, they do not quite show in the perspective of the player. The last test build (Build 039) was already quite barebone, 040 is not very different. Because of that, I've decided not to release Build 040 and instead ask that you wait for 041.

If all goes well, Build 041 should have enemy and/or boss systems in place. The engine is nearing completion so I will not be making a habit out this.

Importing Objects

Sup all,

As the X Editor is now, all objects (this includes things like platforms, doors, boxes, or whatever; basically anything you can interact with in someway) can only be selected from a pre-implemented set of resources. Obviously, this is a big issue when creating creative and personal levels. For the last few weeks, I've been trying to remedy that.